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Vietcong hra6/10/2023 ![]() ![]() The editors wrote that 'the interface feels more like shooting a gun and interacting with the environment than any other first-person shooter ever'. ![]() Vietcong was named the eighth-best computer game of 2003 by Computer Games Magazine. In some missions airstrikes can be ordered to bombard specific areas of the map. The player is able to choose the weapons he wants to go on a mission with in advance but can also replace them with weapons found on missions, giving him access to weapons used by the enemies. The game features a variety of authentic weapons from the era such as the M-16 and AK-47 assault rifles. The game avoids the use of health packs and rather has the player use bandages, which briefly exposes him, or have a medic treat his wounds. While aiming the gun is raised, which allows the player to shoot over cover without fully exposing himself. The latter can be reduced by entering a crouching or prone stance. All weapons' aim sights can be used to increase aim but a sway is present which simulates a shooter's shaking hands. AI characters make frequent use of cover but change the latter often, making it difficult for the player to anticipate enemies' specific locations and encouraging a tactical approach. Vietcong aims for a high level of authenticity and realism.
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